Wireless Controlled Lighting Systems: a sign of the times?

In the last post we looked at sensor lighting for homes, where the lighting is controlled by timing devices which come on or off automatically. The limitation with sensor or timer-related devices is the accurate of the delay or the sensor. For example, if you are deep in concentration at a task, you don’t want the lights to go off because they cannot sense you are in the room.

Imagine you were trying to repair a laptop or something requiring your focussed attention. At the most inopportune moment you’re left hiding a screwdriver in one hand, a pair of pliers in another, while trying to wiggle one leg in the hope of triggering a sensor.

Another lighting feature that is growing in importance is wireless controlled lighting. In this form of lighting, the lighting is controlled via wireless means, so you could adjust the lighting from a smartphone. As most people are often glued to the phone or have it close by, to the point that it is described as their third hand, or a leash, using this as a lighting control is not unnatural, it is a seamless extension of the device.

The primary push behind this sort of thinking – controlling lighting wirelessly – is undoubtedly lifestyle. In the modern age, turning on lights from a wall socket is seen as outdated and backward. In fact, many new build homes now come with wirelessly controlled lighting as the norm. Young first time buyers, all of whom will have grown up with a smart phone in their teenage years view this as a sign of status. The use of wirelessly controlled lighting may make a positive impression of a property and its asking price. Some home owners install it prior to sales, upgrading their old lighting systems, because the increase in the asking price a property could fetch would outweigh the lighting cost.

But wirelessly controlled isn’t just growing on the younger generation. Older citizens are installing it too, to save on the physical effort to adjust lighting, especially if they have mobility difficulties. Having to brighten or dim the lighting without having to get up may be a benefit to some.

There are other advantages too. If you are leaving on a long holiday but in your haste to get away you forgot to turn off a set of lights, those lights are going to announce to the world, especially those who see them lit continuously, that your property is vacant and ripe for a break-in. If you had wireless lighting you could turn them down on your journey. And while you are away, too, you could turn the lights on and on to give the impression of occupancy. Wireless lighting is a boon for security, not just a status symbol! Of course, it means you have to choose a really good password, as you won’t want someone else running your household controls for you.

Wireless lighting can be preset to adjustable levels, such as with the brightness on your television screen. It is a quick efficient way to adjust lighting controls without adjusting individual lights, and can bring about valuable time-saving.

Bill Gates has a remote controlled house where he could call in on the way home for it to prepare his bath, or to get the kettle boiling to prepare a cup of tea. Will the average house be like that? Probably not in the immediate future, but perhaps wireless technology will make its impact elsewhere. For now though, it seems that wireless controlled lighting systems will become more commonplace in the future and every household may eventually adopt one.

Light properties, and why it is important to know them

Light is a complex medium with which to work. While light itself is understood by science, how it is perceived by humans is still not fully comprehended. Different people react to light in different ways, and it is important to be sensitive to what people like and dislike with certain properties of light.

Light travels in straight lines, and so it is easy to predict where light will fall within a room. Standard mathematics can be used to determine if a light source will be visible and have a high glare, or if light will fall on a particular surface. When light travels through different materials, such as air and glass, then the direction of the light will change. Most of the time this is not relevant, but when lighting glass it is important to remember the principle of total internal reflection. If the light contacts the glass at a very shallow angle, almost parallel with the surface of the glass, then it will not penetrate it, but reflect off it and away, similar to a mirror. This is important to note, since in some cases it will not be possible to light through a piece of glass, such as a step, if the light is being transmitted next to it.

Light properties are usually discussed in terms of the following:

Luminous Intensity
Luminous intensity is the measure of visible light in a particular direction per solid angle. The SI unit for luminous intensity is the candela (cd). This gives a good indication of the intensity of the light emitted from a lamp. Most lamps with a beam angle (generally up to 60°) will have a peak intensity, or candela, value. This allows comparison between different lamps with a beam angle and gives an idea of the maximum light output.

Luminous Flux
Luminous flux is the measure of the visible light output of a light source (a lamp). The SI unit for luminous flux is the lumen (lm). Whereas luminous intensity deals with visible light emitted in a particular angle, luminous flux is the light emitted all around a light source. The lumen value is generally given for unidirectional lamps, such as fluorescent tubes and standard incandescent lamps. This is another way of comparing the light output between different lamps to see which is brighter.

Illuminance
Illuminance is the measure of luminous flux per unit area. The SI unit for illuminance is lux (lx). One lux is equal to one lumen per square metre. In most homes an illuminance level of between 100lx and 500lx is required, depending on the different areas in the home. A house would not be lit with 500lx through its entirety, as this may only need to be achieved on some work surfaces. Most residential lighting designs do not need or want measured illuminance levels, but it may be helpful to compare different lamps and the actual light output. Most lamp manufacturers produce a light cone, which shows the peak illuminance at different distances. These provide a quick comparison of the actual light output from a lamp, and show which is brighter.

Power
Power in lighting refers to the electrical power used by the lamps in the system. The SI unit of power is the watt (W). Almost all equipment will have a maximum wattage that it can control. Some will have a minimum wattage as well. It is important that these limits are observed, since if they are exceeded then it could mean early failure of either the light fittings or the equipment. For example, many dimmer switches have a maximum wattage of 250W. If the lighting circuit carries more than 250W, for example three 100W incandescent lamps, then this could cause the dimmer to overheat. It is normally acceptable to have less than the maximum wattage on lighting equipment, unless it is a fluorescent or metal halide lamp, in which case it must be matched. Efficacy Efficacy is similar to efficiency, but is the ratio between two figures with different units. In lighting terms, efficacy relates to the lumen to watt ratio. This is a common way of measuring how low energy a light source is. It is the number of lumens emitted divided by the number of watts of power consumed, and is noted with the unit lm/W. There are different variations of the lm/W ratio. Some take into account the power losses of transformers and ballasts used by a light fitting (commonly noted as a circuit watt), and some also take into account the light lost when a lamp is fitted into a light fitting (the luminaire lumen value as opposed to the lamp lumen value).

Electric Potential
Electric potential is measured in Volts (V). An electrical circuit will have a voltage associated with it. In most cases this matches the national voltage, provided by electric companies to homes. In the United Kingdom this is 230V AC, whereas the United States uses 120V AC. There are variations across the world, so if light fittings are being purchased from other countries, it is important to ensure that they will work in the installation.

Current
Current is the flow of electric charge. The SI unit of current is the amp (A). There is a maximum amount of current that can be taken into a home, and this in turn limits what can be used for lighting. There is a maximum amount of power that a dimmer switch can handle, which is related directly to the maximum amount of current that can flow through that dimmer switch. Current, Voltage and Power are all inherently related to one another, and if two values are known then the third can be calculated using the formula Power = Voltage x Current. In some cases, such as with on/off switches, there will not be a maximum wattage but rather a maximum current, commonly 10A. It is worth being aware of the different values required and how to find them out.

LEDs generally require a constant current to make them emit the maximum possible light. Rather than a specified voltage, like most other lamps have, many LEDs have a specified current, such as 350mA or 700mA. It is important to obtain an LED driver that matches this to enable them to work at maximum efficiency, and avoid damaging the LEDs.

Correlated Colour Temperature
The correlated colour temperature (CCT) of a lamp is the measure of the warmth of the light emitted from it. It is measured in Kelvin (K). Incandescent lamps have a colour temperature of 2700K, whereas fluorescents can have colour temperatures ranging from 2200K (orange/white) to 8000K (blue/white).

Ensuring that the correct colour temperature is used is essential to any lighting design. If cool colours are used in rooms for relaxation then they will look harsh and uninviting. If warm colours are used exclusively then the rooms may appear dirty and old. Finding a balance between different colour temperatures can be quite difficult and it is worth experimenting with different lamps of different colours to find the right combination.

Colour Rendering Index

The colour rendering index (CRI) is a measure of how well a light source matches a particular spectrum standard called a black body radiator. An incandescent lamp will match the black body radiator, and has a CRI of 100. It is used as a guide to how well light shows colours on a surface. A good example of a very low CRI lamp are the sodium lamps used in some street lighting, giving an orange/yellow light. It is almost impossible to discern different colours below one of these lamps, since they all look the same, and these have a negative value CRI. The CRI of a lamp is a good measure of how well the lamp will show colours. If the CRI rating is in the 90s, then this is exceptionally good; if it is in the 80s it will be good, but not amazing. Anything below 80 is not really suitable for residential use.

Lighting and its function in cinematography

Cinematography is the art and science of recording moving images. Through lighting we can create in these images a visual language that indicates time, place, and three-dimensionality. Lighting can do a lot, but it has several major functions in photographing moving images.

ILLUMINATION AND SELECTIVE FOCUS

Just as light allows us to see, lighting allows us to record the image. Obvious, right? But we need to consider the following. Our eyes register light through rods (brightness on a gray scale) and cones (color values) and transmit images to the brain. They are very sensitive and have a tremendous amount of latitude in what they can perceive and what the brain can then process or “record.” At the writing of this book there are a lot of very excellent high-definition cameras being used in the profession. They range from the ARRI ALEXA and the RED to the Sony F55. There is also a wide range of “prosumer” and low-budget professional cameras being used for a wide variety of digital cinema and video production, which includes the Sony NEX-FS700, the Canon EOS C500, and a slew of digital single-lens reflex still cameras that can also record video and that all boast 35mm sensors and high resolution rates. They can record an image under almost any form of available light, even under streetlights outside at night or by the light from a computer screen. Amazing! Yet none of them come anywhere close to what our rods and cones can detect. The human eye can see detail in the darkest shadows in a room with only a single candle. It can see details in the texture of the snow on a sun-drenched mountaintop.

Lighting allows film and video to record an image that approximates what the human eye sees. Without enough light, the image, or parts of it, will be noisy, blurry, burned out, dim, and lacking in detail, if visible at all. While a lot of things can be done to the image in digital postproduction, it takes a lot of time, talent, and money—and can degrade the image quality. Even with the most advanced postproduction coloring software, it is still preferable to begin with a full-range, deeply saturated image—something we used to call a rich negative. That means a picture with a defined contrast, full blacks, clean whites that don’t blow out, and a nice full range of in-between levels throughout. We can usually only accomplish this by judiciously adding some of our own lights.

With the new highly sensitive sensors, the need to add light for simple exposure has all but disappeared. That burdensome, nonartistic, technical requirement has been, thankfully, lifted from the shoulders of the director of photography (DP) and gaffer, who can now concentrate totally on the artistic use of lighting. In other words, we now concern ourselves with how much we want the viewer to see and how much we want hidden in the shadows or ignored in burned-out white. In lighting we put light where we want it and take it away from where we don’t want it. We now have more ability to be selective in what we allow the viewer to see—selective in the brightness, in the color, in the contrast, and in the detail.

By using this selectivity, we can direct the focus of the viewer’s attention to what we want the viewer to concentrate more on within the picture. The human eye is attracted to whatever the brightest thing is in its view. Magicians use this to their advantage all the time. A bright flash of light occurs off to one side and everyone looks at it, giving the stage crew enough seconds to hide an elephant and make it appear to disappear (yes, it’s been done). Directors, art directors, and DPs use the same concept. Art directors will give the actress that is the star a more colorful, brighter, or more sparkly costume than the characters surrounding her, thus making her stand out in a crowd. DPs do this with lighting.

ILLUSION OF REALITY AND MODELING

Movies and videos are two-dimensional images. But everyone working on the project wants to suck viewers into the world being shown onscreen—we want them to feel as if they are looking into another world through a window. We want them to become so engrossed in the story that they feel like they are in the picture themselves. Lighting suggests a belief in the reality of what is on the screen. We use lighting to deceive the viewer into believing what is happening is real. We want viewers to forget that what they are watching has already happened a while ago and isn’t happening right here and now, and that who they are watching are actors, that the actors are just reciting written lines, and that they are in sets, not real locations. Good lighting renders an illusion of three-dimensionality to a flat screen, making it feel all the more real and making the viewer feel more present. Lighting does this by providing modeling and depth to an otherwise flat image.

The mind rejects pictures that are false and confusing, thus taking the viewer out of the moment and back into the position of sitting looking at a screen. This causes the viewer to separate from the story and examine the image as an image. When this happens, the viewer becomes detached from the story. While viewers certainly can become reengaged, they will not process fully what was going on or being said while their brain was preoccupied with trying to justify the “reality” of the image.

In order to avoid this, the lighting in the image must look “real” or “natural” or at least story-appropriate. Lighting provides logic. The light seems to be coming from natural or logical sources, making us feel we are in real locations. Lighting utilizes light, shadow, color, texture, and angle to give the audience a perspective on the scene taking place. Shadows must be consistent with the “source” of the light whether seen or unseen. We must be consistent to maintain believability. And believability is key to getting the audience to suspend disbelief and become involved in the story.

In order to maintain an illusion of reality, we will want to light the scene as if it were lit by a motivated light source—something that seems believable, such as a desk lamp, a window, or a fireplace. Thus, the lighting we use should be consistent with its source—in color and intensity, texture and angle. This helps the believability of the image, which helps the believability of the story.

These are only two of the functions lighting performs in cinematography. In the next post I will examine the others.

An introduction to stage lighting

Stage lighting is not an exact science. Rules are few, if indeed there are any. Provided that the lighting works with the other elements in the production to enable author and actors to communicate with their audience, virtually anything goes. But even when that going is done by a particularly extreme anything, the resultant lighting will usually be a specific combination of certain possible roles that light can play in a production.

What can lighting contribute to a production? What are our aims when we employ light on the stage?

Illumination
Communication between actor and audience depends on sound and sight. Actors’ complete bodies, but especially eyes and mouth, are their means of communication and must be clearly visible if a character is to be projected. Everything in theatre interacts and light is closely related to sound: actors who are difficult to see will usually be difficult to hear.

So the first basic requirement of stage lighting is sufficient illumination to achieve positive visibility. But how bright is that? Light is a measurable quantity but photometric measurements have little place on the stage: one of the indications of the approach of theatrical doomsday will be the appearance of a lighting designer with a photometer.

Theatre is much too much of an interplay of mind and matter to be reduced to precise physical measurements. We must have confidence in the judgments of our senses: if it looks right then it is right.

Unless the auditorium is very small, perhaps up to about ten rows, the amount of light cannot be ideal for all seats. If there is enough light for the front row, there will be insufficient for the back; if the amount is correct for the back row, it will be over-bright at the front.

This assumes that all members of the audience have identical eyesight: which they certainly do not! The amount of light required will vary with the brightness that has gone before.

The human eye contains a mechanism, the iris, to adjust eye sensitivity to varying light conditions. This iris mechanism is not immediate in response and so the amount of light needed when the curtain goes up will vary with the brightness of the auditorium lights that have just gone out: the stronger the houselighting, then the stronger must be the opening stage lighting.

An overture played with the houselights low or out and some light to dress the curtain —or dress the stage if there is no curtain —gives an opportunity not only to prepare audience sound sensitivity but to adjust their light responses to the scale of the production’s audio-visual palette.

Once the performance gets under way, the required quantity of light remains related to what has gone before. A change from relative brightness to relative darkness must take into account the time-scale of the change.

A dark night scene which the audience have been watching for several minutes may be quite visible, but plunge them into such a night from a bright sunny scene and they will require a positive measure of time to readjust —and in that time, communication may be lost and the magic theatrical spell broken.

Within each stage picture, the amount of light is also relative. If one actor is brighter than another, it must be for a dramatic purpose. The 7-foot tenor in the chorus who always gets his head in the light becomes the unfortunate brightness reference point for the whole stage.

The usual solution is not an increase of the overall stage intensity to match the bright point, but a reduction of this over-bright part to balance with the rest of the stage.

In a two-actor scene, it is often better to balance by reducing A rather than by increasing B.

Balance is the key to the amount of light required; brightness is relative rather than absolute.If the balance is good, plotting the lighting from a mid-point in the auditorium will ensure an acceptable level for both front and back rows; but the wise lighting designer will use dress rehearsals to try seats in all parts of the house. Light quantity is only the very beginning of the stage lighting story.

In a conventional proscenium theatre where the audience sit in a block facing a picture-framed stage, there is a tendency for the stage picture to appear rather flat with only two dominant dimensions (width and height).

The third dimension (depth) is, of course, present but less obvious. This tendency towards apparent flatness increases as the size of the auditorium increases and a larger proportion of the audience is seated further away from the stage.

Indeed this is a major reason for enthusiasm for alternative theatre forms where the stage thrusts into the audience or even, as in theatre-in-the-round, becomes surrounded by the audience.

Director, designer and actor use many techniques to stress the third dimension and restore apparent depth to the production. The spacing of scenic pieces relative to one another and the use of exaggerated perspective are fundamental design techniques.

Directors, often using several levels, group the actors to emphasise stage depth. But lighting designers can kill all such effort with one tiny wave of their magic wand. By pumping light flat onto the stage from the front —particularly from a low, near horizontal, angle —the stage picture can be given an appearance of total flatness. Under flat lighting, actors’ noses will not stick out and their eyes will not recede; dancers’ limbs will pirouette in squashed ovals rather than true circles. But, with sympathetically angled light, actors can be presented as natural three-dimensional humans rather than as the pasteboard cut-out figures which can be the inevitable product of proscenium staging. So we must strive for a sculpturally lit actor.

If the lighting is flat, there is little point in designing sculptural scenery. Scenic wings receiving equal frontal light will appear to run together, solid chunks will appear flat and lumps of physical texturing will just not be visible. Solidity only becomes apparent when contrasts of light and shade are created by directional lighting. So we must strive for a sculpturally lit scene.

But a sculpturally modelled actor in a sculpturally modelled environment is not the end of the dimensional story. There can still be a tendency for such an actor to merge with the background. By use of light, partly from the sides but especially from the back, it is possible to enhance the illusion of depth in this relationship of actor to background. It is a technique much used in the television studio where lighting makes a major contribution to restoring picture depth within the two-dimensional screen.

The use of backlight streaming over actors’ shoulders may be difficult to justify on smaller stages where there is a shortage of equipment for the more basic requirements. Nevertheless, one chunky back lighting instrument can make all the difference to the illusion of stage depth.

Types of lighting sources

Light occurs in nature, and sunlight, moonlight, and starlight are the most important sources of light to life. But because of their need for additional light, humans have learned to create light as well. Understanding the fundamental difference between natural and man-made light is the beginning of understanding standing light sources.

Natural light sources occur within nature and are beyond the control of people. These include sunlight, moonlight, starlight, various plant and animal sources, radioluminescence, and, of course, fire.

Man-made light sources can be controlled by people, more or less when and in the amount wanted. These include wood flame, oil flame, gas flame, electric lamps, photochemical reactions, and various reactions, such as explosives.

Due to their obvious advantages in terms of availability, safety, cleanliness, and remote energy generation, electric lamps have displaced almost all other man-made sources for lighting of the built environment. However, because man-made sources consume natural resources, natural light sources should be used to the greatest extent possible. Exploiting natural light sources remains one of the biggest challenges to architects and designers.

In practical terms, light sources can be discussed in terms of the qualities of the light they produce. These qualities are critical to the result and must be understood stood when choosing the source for a lighting plan.

Most natural light comes from the sun, including moonlight. Its origin makes it completely clean, and it consumes no natural resources. But man-made sources generally require consumption of resources, such as fossil fuels, to convert stored energy into light energy. Electric lighting is superior to flame sources because the combustion of wood, gas, and oil produces pollution within the space being illuminated. Moreover, electricity can be generated from natural, nondepletable sources of energy, including the energy generated by wind, hydro, geothermal, and solar sources.

How an electric lamp operates determines virtually everything about the light created by it. The common incandescent lamp generates light through the principle of incandescence, in which a metal is heated until it glows. Most other lamps, however, generate light by means of a complex chemical system in which electric energy is turned into light energy where heat is a side effect. These processes are usually much more efficient than incandescence-at the cost of complexity and other limitations.

For instance, a fluorescent lamp generates erates light by a discharge of energy into a gas, which in turn emits ultraviolet radiation, which is finally converted to visible light by minerals that “fluoresce” This process generates light about 400 percent more efficiently than incandescence cence and is the reason fluorescent lamps are promoted as environmentally friendly.

The spectrum of light is seen in a rainbow or from a prism, and it includes all of the visible colors. We tend to organize color into three primaries (red, green, and blue) and three secondaries (yellow, cyan, and magenta). When primaries of light are combined, the human eye sees white light.

Historically, using a filter to remove colors from white light generated colored ored light. Blue light, for instance, is white light with green, and red removed. Filtered light is still common in theatrical and architectural lighting.

However, most nonincandescent light sources tend to create specific colors of light. Modern fluorescent lamps, for example, create prime colors of light (red, green, and blue) that appear to the human eye as white light. Other lamps, such as low-pressure sodium lamps, create monochromatic yellow light.

While most lamps are intended to appear as white as possible, in some cases lamps are designed to create specific colors, such as green or blue.

However, the intent of most light sources is to produce white light, of whose appearance there are two measures:

1. Color temperature, which describes whether the light appears warm (reddish), dish), neutral, or cool (bluish). The term temperature relates to the light emitted from a metal object heated to the point of incandescence. For instance, the color temperature of an incandescent lamp is about 2700K, appearing like a metal object heated to 2700° Kelvin (2427° Celsius or 4400° Fahrenheit).

2. Color rendering index (CRI), which describes the quality of the light on a scale of 0 (horrible) to 100 (perfect). All white light sources can be evaluated by color temperature and CRI. Color temperature is the more obvious measure; two light sources of the same color temperature but different CRI appear much more alike than do two light sources of similar CRI but different color temperature.

Natural light is generally defined as having a CRI of 100 (perfect). Color temperature, perature, however, varies a great deal due to weather, season, air pollution, and viewing angle. For instance, the combination of sun and blue skylight on a summer day at noon is about 5500K, but if the sun is shielded, the color of the blue skylight is over 10,000K. The rising and setting sunlight in clear weather can be as low as 1800K (very reddish). Cloudy day skylight is around 6500K.

When choosing electric light sources, it is generally best to select the best case scenario of source color temperature and CRI. Note that even if daylight enters the space, it is usually not a good idea to try to match daylight with electric light, as daylight varies considerably.

Controlling Glare

The light that we see can be thought of as the light that is leaving its source or light that is being reflected off ours surface. The lighting can be both direct or indirect. For this reason while it is a good starting point to know the wattage of a fixture, the final output is often different depending on how much lighter is falling directly and indirectly on a surface. This level of light on an object is measured candelas/square metre, although some English texts refer to it as footlamberts.

At the risk of sounding ridiculous, what is brightness for? Of course it is suitable for a variety of purposes. A sudden brightness can create a sense of drama. If you’ve ever watched singing competitions, sometimes someone happens to be doing a song, that builds up during the bridge – what happens before the final chorus? The light suddenly falls on the gospel choir that had been standing in the wings and as they join in, the effect is uplifting. But imagine if you heard them but there was no light on them. The effect would be totally lost.

Focussed beams can create sparkle and glitter elements in a space. If you’ve ever watched a play in the theatre and perhaps someone picks up a shiny ring, for example, how is the shine of the ring picked up? By focusing a direct light to illuminate it. But likewise the effect of seeing a focused light is magical, instead of having to make believe in the mind.

But brightness itself must be controlled and managed. High levels of brightness can produce glare which is uncomfortable or after prolonged periods, cause impairment. To complicate matters, glare can be directed, or reflected, so brightness projection from all angles needs to be considered.

Direct glare comes straight from the light source. In a theatre, an incorrectly sited light from the back or side of the stage can shine directly onto members of the audience.

Reflected glare is glare resulting from indirect lighting deflected back to the viewer. The lighting falls on the task itself, such as reflected glare from a screen.

Like direct glare, reflected glare can also be sub divided into two categories, discomfort glare and disability glare. Discomfort glare makes perception uncomfortable while – as the name suggests – disability glare causes impairment.

The same surface can cause different types of glare.

For example, a bright mobile phone screen gives direct glare if you look at it in a dark room. In the day, if light reflects of it, it causes discomfort glare.

There are many ways to prevent unwanted glare. One common method is to use indirect lighting, which focuses more light upward than downward. This means the resulting light has reflected off the ceiling and is easier on the eyes. It minimises the glare on lower surfaces such as computer screens.

Fixtures that also incorporate diffusers such as glass so that the output of the light is scattered.

In workplace conditions, the general background lighting can be minimised so the overall lighting is not too bright and in areas where a brighter lighting is required, local focused light in the form of adjustable task fixtures can be implemented.

Other simpler solutions include moving the light source to a different position or changing the angle until glare is removed.

The reflection of the work can be altered to absorb light if required. How can it be altered? You don’t need to start ripping up work tops, just a simple coat of paint or a less reflective cover would do.

If the source of glare is natural lighting, use blinds or shades to either block out light or adjust the angle of incoming sunlight.

Too much glare causes discomfort and prolonged exposure would cause a reduction in the quality of health of those who have to live and work under that kind of lighting. Imagine if you had to live under glare for eight hours a day, as you would in an office during the darker months. A knowledge of lighting principles would go a long way in making your work more comfortable and give you a better overall quality of health!

Lighting Books and Reviews

Set Lighting Technician’s Handbook: Film Lighting Equipment, Practice, and Electrical Distribution

Comprehensive. Detailed. Practical. Set Lighting Technician’s Handbook, Fourth Edition, is a friendly, hands-on manual covering the day-to-day practices, equipment, and tricks of the trade essential to anyone doing motion picture lighting, including the lamp operator, rigging crew, gaffer, best boy, or director of photography. This handbook offers a wealth of practical technical information, useful techniques, as well as aesthetic discussions.

Review
“Harry Box’s Set Lighting Technician’s Handbook (Focal Press) is a gold mine of information about safety, lighting and studio procedures.” – Ron Dexter, ASC

Harry C. Box has worked in television and motion picture production since 1989. Over the years he has done substantial work as a lighting technician, gaffer, camera operator, director of photography, and as an educator. His recent credits include network and cable television series, such as Heroes (NBC), Brothers and Sisters (ABC), and Everybody Hates Chris (CW). He has worked on major motion pictures, independent feature films, telefilms, documentaries, music videos, commercials, and industrials.

I’ve had previous editions of this book and like to pass on the old one when I upgrade. This, the 4th edition is presented extremely well, is bang up to date and is indispensable. The best thing about this book is the lack of an opinion which plagues a lot of cinematography books, this is simply the tools, how they work, why you would use them and that’s it. You apply your current project needs to this information and develop your own technique.

If you are an aspiring electrician and want to work in movies and commercials this is a must-have for your shelf. Even a seasoned pro can learn a thing or two and the attention (and clear explanation) given to electrics is superior to any trade manual on the market. I’ve been reading, Mr. Box’s articles in Film Crew Magazine for the past few years and it is even more valuable to be able to have some of this knowlege bound in a book.

As a long time theatrical technician I found the book to be very insightfull as to the practices of film lighting world. I wish a book this good was written for stage hands. It is a practical guide to the film lighting business with not just basic information but tips to make you feel like on old pro. After reading it I would feel comfortable taking a work call on a film set any time.

A great book for any film electrician, whether you’re starting out or need a handy reference for wiring anything. It gives overviews for every aspect of lighting, starting out with the types of lights and cables and going into electrical theory later on. This book has basically become a must in the IA local here. This is a thorough, detailed and comprehensive handbook, with a wealth of useful information on equipment, techniques, and practices. A great source of insight and inspiration.

Studio Photography and Lighting: Art and Techniques

This book gives clear, practical advice on how to get creative with and achieve the best from your studio lighting. It explains and demonstrates basic and advanced techniques so you can fully understand how to light a subject and compose a great photograph. Explains lighting and camera techniques and the ideas behind them. Utilizes specific examples and diagrams to illustrate everything from portraits and art-nudes to still life photography.

Christian Hough is a professional photographer. His polished commercial and fine-art nude photographs are synonymous with exquisite lighting and impeccable technique.

It’s filled with some excellent portrait photography and also a description of how to achieve that photo, along with diagrams and settings. Easy to read, lots of tips for beginner, enthusiast and professional alike.

A very useful reference book if like me, you are a photographer that rarely ventures into a studio. It is clearly laid out and written in understandable English. It has given me the confidence to use a studio and be able to explain to a Technical Support Worker at University exactly how I want the lighting set up for my shoots.

Has pride of place on my bookshelf next to my camera manuals notebooks. Also helpful in working out how images have been lit so you can try it yourself if you want to. I find it useful in helping me to understand more about lighting and getting more from my own photography. It is not a definitive all encompassing everything you will ever want to know manual, but it’s a great start and I suspect it will be my go to reference book for quite some time, well worth buying and I may get the Kindle version for my Fire Tablet.

So glad I bought this book! Other volumes I have studied, just swamped me with high-cost “options”. Just the sort of insight I needed, for my first steps into studio work and simple set-ups. If you are at the threshold, like me, this book will help demystify so much superior jargon that’s out there.

Light Metrics – Quality of Light

We pick up impressions of things around us largely through visual means. Scientists have estimated that as much as 85% of human impressions are derived visually. This figure might seem unnaturally high, but if you think about it, your eyes are the medium primarily through which information is first received. The exception to the rule is for people who are visually impaired, and who hence rely on other senses. Because the eyes are first to perceive the things around us,  proper quantity and quality of light are essential. This is what lighting aims to achieve. The mission of lighting management is to give optimum level of lighting, a quality of light, and all this achieved at the lowest cost. This compromise of variables is what we have examined in the previous post on architectural lighting.

When lighting engineers speak of and discuss lighting, there must of course be variables that are commonly defined in order to be specific about the level of lighting required. Otherwise discussions would only include subjective terms which are not helpful to the task. If someone told you they wanted a stage to be brightly lit, their idea of bright may not be the same as yours. And if you arranged for a stage to be lit as how you felt bright was, the probability that you would be in concordance with their wishes would be fairly slim. Or if you ordered a lighting fixture but could not give any specific details other than that you wanted it to be bright, it would likely leave your supplier flustered in trying to obtain more specific details, or you might be presented with a whole list of items while the supplier goes “Like this one? Or maybe similar to that one?”

To use another analogy, if you were trying to cook a meal, and were seeking details such as the kind of heat – low, medium or high – and the duration of heat, but if you were told “Hot, just make it hot” then this would be completely befuddling.

So we need lighting metrics.

We use lighting metrics to discuss and the quantity of light (light output and light levels), quality of light (brightness and color), and fixture efficiency (electrical efficiency and how much light leaves the fixture).

The rest of this article will address the first metric, which is the quantity of light.

The quantity of light that leaves the lamp, or the light output, is called the luminous flux. The luminous flux is measured in lumens (lm). Lamps are rated in both initial and mean lumens.

Initial lumens is the measurement of how much light is produced by only when the lamp is deemed to have stabilised. The stabilisation period for fluorescent and high-intensity discharge (HID) lamps can usually last for 100 hours
The other measurement, mean  lumens, is the average light output over the lamp’s rated life. A lamp does not last forever nor does it produce light constantly at the same quality. A number of factors affect a lamp’s light output over time. The mean lumens is general works out to be 40% of the rated life.

The output of a fixture can be affected by the diminishing quality of a bulb. It can also be affected by other factors such as the characteristics of the fixture itself, such as its reflective quality, and hence is susceptible to fixture surface depreciation, and dirt and dust buildup.

Illuminance, or light level measures the amount of light on the workplane in the lighted space. Illuminance is assessed using the unit footcandles (fc) (or lux in metric). A footcandle is actually one lumen of light density per square foot. If you are using metric units then one lux is one lumen per square meter.

  • The human eye can adjust to a wide range of light levels, including about 10,000 footcandles on a sunny day to about 0.01 footcandles under full moonlight. Despite the variation of range, optimum ranges of light levels have been established for various tasks so that those tasks are performed most efficiently and without strain.

Architectural lighting considerations

Architectural lighting design is much like architecture itself. It requires a combination and understanding of both artistic and scientific aspects. How do what are supposedly two differing worlds work together? It would not be an assumption to state that the science has to support the artistic. Architectural lighting is about using the knowledge of the scientific to bring out the aesthetic.

Look at it this way. As far as lighting is concerned, the end effect is apparent. Someone may say “I want this section to look bright while the background is lit with red sparkles.” What is not so clear, and this is where a lighting engineer can bring in knowledge, experience and expertise, is how this effect is going to be achieved. The lighting engineer can bring in years of training and know-how, and for the beginner, having the lighting engineer to learn from can take years off the learning curve and process is accelerated.

A creative spirit is sought from a lighting designer. But it is not all about creativity. The qualified professional knows how light works, understands its properties as well as its effects on humans. He knows the aesthetic impact of light on humans.

Too much light? It causes glare and causes discomfort. Too little light also causes discomfort, but in a different way. If you have to squint to narrow your focus because the lights are too bright, your body language is immediately defensive. If the lighting is insufficient and too dark, you have to psychologically extend yourself in order to make more sense of it. An object with higher level of light stands out from its background, of course, but how do you manage the level of overall light?

When it comes to architectural lighting design, the points of emphasis revolve around three areas of focus. These three areas are fundamental aspects that we will commonly encounter in the illumination of buildings and spaces. The aesthetic appeal of a building, how the building looks, is one of these. The second is what we might call the ergonomics, this is an aesthetic measurement of the lighting and its impact is experienced by the building/space. The third aspect is that of energy efficiency. If a lighting for a building scores well in all these three aspects then it is likely that its overall feel is good. Quite often the decisions a lighting engineer has to make are how to obtain a balance between all three even if there was one area he could really go all out on. There is no point excelling in two areas if the third average, because the aesthetic quality, the feel of things just wouldn’t be right.

The lighting designer often works in conjunction with the architect to arrive at a common consensus about the effect of the lighting. When it comes to aesthetic appeal, the architect’s vision for the project comes into play, and it is important for the architect to fully describe what he aims to get from the project. What parts of the building or installation does he want to emphasise? Which parts does he want to make more subtle? More importantly, what is the aesthetic, or the emotion, that the architect wants to project? The lighting designer has to fully take in the architect’s ideas and vision, and then work out the means to achieve these. The architect provides the “What” and the lighting designer provides the “How”.

The ergonomics of the design must also be considered. If it is going to be a brightly-lit space, will there be too much light for users during different periods of the day? And what about the changing of the seasons? Considerations for human users as well as the impact of the lighting on the surroundings must be factored.

To give a recent example, a company decided to revamp the entrance grounds, where all visitors and staff pass through. This involved the construction of a bronze company logo, which at night was highlighted by spot lights from various angles and backlit by semi-indirect lighting. The aesthetic the company sought to promote was that of pioneering leadership in its field, and the lighting brought this out fully. Visitors passing by in the night could see the logo well-distinguished from its surroundings. The only problem was that as winter approached and it got dark towards the end of office hours, those working on the ground floor were often blinded by some of the spotlights. If you were waiting in the lobby to see a member of staff, some of the lights, as well as the reflections off the structure, depending on where you sat, you might have well been sitting on a sofa with a red dot between your eyes.

Another company had the same intention, with their company logo of a torch on the grounds. At the top where one would expect to see the flames, there were four strong spotlights that streaked out to the sky to mimic the same effect. At the time of construction, at the start of summer, the project opened with the usual fanfare that accompanies such openings. But by late autumn no one was applauding, especially those who worked on the upper floors and fell in the direct line of the spotlights. Eventually it was decided that the lights would only come on after office hours, but in doing so, the aesthetic quality that the company sought to convey, that of being a shining light among its surroundings, was lost.

Ergonomics and aesthetics must be balanced and quite often ergonomics triumphs.

The third factor is that of energy efficiency. Even if the ergonomics and aesthetic aspects are satisfied, what is the cost of maintaining such lighting? It is no good having a well-lit installation if it is going to drain the company budget and be a source of future grumblings and spawn areas of contention. The running costs of the lighting are not only the costs that lighting designers have to deal with; they may have to find ways to source materials that accomplish the same effect but which do not cost as much to acquire or do not have high running costs.

The lighting designer has to find a way of meeting all the above three areas in a “best fit” situation – it is not point excelling in two and dwindling in the other. A project that is ergonomic, projects the desired effect but costs too much to run is no good. One that falls within budget, and projects the sought impression, but makes the surroundings or the nearby users uncomfortable is similarly an undesirable outcome.

Designers also have other considerations too. For more complex works, they have to project manage the work itself as well as the acquisition of building materials. They also have to evaluate the materials for cost and regulations, while also ensuring the outcomes adhere to building and energy codes. In addition, growing environmental focus has meant that they are increasingly under pressure to work sustainably – to source sustainable materials and deliver carbon-neutral works.

If it were a musical world, we would say lighting designers are the conductors and the orchestral managers at the same time. Not only do they have to conduct the various forces at the disposal to obtain a desired emotional effect, they have to recruit the musicians at the same time. If musicians are unavailable, they have to recruit others in their place, or find a way to get the same musical result without them altogether. And they have to make sure the budget for musicians is met. So if – at the start of this paragraph – you thought, “What an overstatement”, it really is not!

But one thing is for sure. In having to meet all these demands, it takes skill.